AI Insights · Timothy · January 2022
Top 5 Hypercasual Games in Norway Q4 2021: Unified Platform Performance
Discover the performance trends of the top 5 hypercasual games in Norway during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 hypercasual games on a unified platform in Norway showcased diverse performance trends. Here’s a closer look at their weekly downloads, revenue, and active user statistics.
Flex Run 3D by Voodoo saw its weekly downloads peak at around 14K in mid-October, followed by a decline, stabilizing at 3.2K by the end of December. The weekly revenue fluctuated modestly, with a peak of approximately $27 in mid-October and occasional dips to $0. Active users mirrored the download trend, peaking at 17K in early October and settling at around 6.9K by the end of the quarter.
Candy Challenge 3D: Survival! from ALICTUS YAZILIM A.S. experienced a high initial interest with weekly downloads reaching 16.7K in early October. However, downloads significantly decreased to about 461 by the end of December. The game’s weekly active users followed a similar pattern, starting strong at 19.5K and dropping to 1.2K by the end of the quarter. No revenue data was available for this game.
Stone Miner by ZPLAY (HK) TECHNOLOGY CO., LIMITED showed a steady decline in weekly downloads from 10.5K at the end of September to around 2.1K by December. Weekly revenue saw a peak of $607 in mid-October and fluctuated, ending with approximately $248 in the last week of December. Active users also decreased from 18.8K to 5.3K over the quarter.
Count Masters: Crowd Runner 3D by Freeplay LLC maintained a steady performance with weekly downloads ranging between 2K and 5K, peaking at 5K in late December. Weekly revenue showed minor fluctuations, peaking at $89 in early November and ending the year at $52. Active users remained relatively stable, fluctuating around 12K to 15K throughout the quarter.
Snake.io - Fun Online Snake from Kooapps demonstrated consistent engagement, with active users increasing from 14.8K in late September to nearly 21K by the end of December. Weekly downloads varied, starting at 1.8K and peaking at 3.4K in December. Revenue saw a peak of $147 in mid-October, with a slight decline, ending the quarter at $127.
These insights highlight the varying performance dynamics of hypercasual games in Norway during Q4 2021. For more detailed data and insights, visit Sensor Tower.